Update, 11/01/21: The upcoming Bloodborne PSX demake now has a release date and you don’t have to wait too much longer to play it.
Bloodborne PSX coder b0tster (on Twitter) announced yesterday that it would be releasing on January 31, 2022. She included a new trailer showcasing some familiar Yharnam haunts and enemies in it, too. You can check that out below:
It’s important to note that how people will be able to play this game is still unknown. This is almost certainly not going to be released on PlayStation, so PC is the most likely destination. It’s also unclear whether players will be required to pay for it. In fact, selling this demake (rather than simply giving it away for free) may prompt Sony and/or FromSoftware to file a copyright infringement lawsuit. Although, given that b0tster has been developing Bloodborne PSX since 2017 and it is still active, Sony is unlikely to pursue it.
The original story continues below…
One of two things comes to mind when we think of FromSoftware’s Bloodborne. “Wow, what an amazing game!” says one, while the other says, “They should definitely port that to PC or PlayStation 5 with performance enhancements.” Instead of the latter, how about going the hard way and releasing the game on obsolete hardware? Bloodborne PSX is an in-development remake of the 2015 game in the style of a PlayStation 1 game, and it looks a lot more appealing than you might think.
Bloodborne PSX developer Lilith Walther has been working on the game since 2017, and those who follow her on Twitter have seen it evolve over time. Other designers and artists, such as composer Evelyn Lark, have also contributed to the project. Walther has previously shown off remade versions of the Derelict Estate and the Father Gasgione boss fights, and the latest video shows how the team reimagined the game’s iconic opening sequence. To be honest, it looks fantastic.
Walther previously stated that she intends to release the finished game at some point, but that it will not be playable on a PlayStation 1 because it uses the Unreal Engine. I want a 4K/60fps version of Bloodborne as much as the next fan, but if it looks and runs as well as this, I’d be happy to play a ‘90s-era version of the game. Those interested in keeping up with the development of Bloodborne PSX should check out Walther’s YouTube channel, which has previous demos and behind-the-scenes looks at the process.