Sega announced in May that it wanted to create a “Super Game” within the next five years. Now, the Japanese publisher has formed a strategic partnership with Microsoft, intending to use the latter’s Azure cloud platform to power its ambitious plans.
Sega announced this weekend that it had partnered with Microsoft to create “large-scale, global games in a next-generation development environment” according to a press release. Sega credits its move into cloud technology to the widespread adoption of 5G, both in terms of how it creates games and how it distributes them.
Sega’s as-yet-undisclosed “Super Game” project will be at the heart of this collaboration. Initially described as a pitch to create a new IP with global reach, this week’s announcement only provided vague buzzwords such as “Global” “Online” “Community” and “IP utilization” Sega has sat comfortably as a well-regarded (if not massive) publisher of PC strategy games and Japanese RPGs in recent years, but it sounds like the company would love to release something with the cultural clout of those early Sonic games once more.
Microsoft CVP Sarah Bond said, “SEGA has played such an iconic role in the gaming industry and has been a tremendous partner over the years,” “We look forward to collaborating with them as they explore new ways to use Microsoft cloud technologies to create unique gaming experiences in the future. Together, we’ll reimagine how games are created, hosted, and operated, with the goal of increasing value for both players and SEGA.”Of course, this isn’t the first time Sega and Microsoft have worked together, with the two companies collaborating to release 11 games exclusively for the original Xbox as part of the console’s ill-fated push into Japan. Sega’s “Super Game” announcement was accompanied by plans to begin reviving older IP, and while it may be wishful thinking, I’m crossing my fingers for a Jet Set Radio Future revival.