Patience, grasshopper, patience. Naraka: Bladepoint is a unique take on one of today’s most oversaturated gaming genres: Battle Royale. It focuses on melee combat rather than the gunfights that are common in YouTube highlight reels. Naraka: Bladepoint’s unique combat system reinvents the wheel in terms of what’s expected of a Battle Royale by drawing inspiration from ninja games like Sekiro for its mechanics, such as being able to use a grappling hook to reach higher ground.
The game, on the other hand, fails to instruct its players on how to play. It throws a lot of information at players without explaining how to use it all. With that in mind, this beginner’s guide aims to both address key information that gamers may overlook and, ultimately, teach you how to wield a blade.
Don’t Skip the Tutorial
In Naraka: Bladepoint, skipping the tutorial is a bad idea. Don’t give me that look; I know tutorials can be tedious, but if a player wants to learn the fundamentals of Naraka: Bladepoint, the tutorial covers everything from weapon types to basic movement to what different items in the game do. While the tutorial won’t guarantee instant gameplay mastery, it will provide them with a wealth of useful information.
Getting More Training
After completing the Advanced Tutorial, players will have access to the Free Training mode. Every player should come here to hone their skills and practice advanced combat mechanics. In Naraka: Bladepoint, the Free Training mode is the best way to get a feel for everything the game has to offer.
Every piece of armor, weapon, or item found in an actual match is available in Free Training mode. There’s also an A.I. companion who’s been loaded into a small arena. Players can customize the settings of the Sparring Partner, making it the ideal practice partner for practicing combos and parries away from the chaos of a real match. Other options can be viewed within the same menu where you can customize your Sparring Partner, such as the Hero’s Intro, which shows players the skills and abilities of the Hero they’ve chosen. The Narakapedia and equipped weapon attacks are also available here.
Players who want to try out a different Hero can do so easily in Free Training mode. This saves them the trouble of having to go back to the main menu every time they want to use a different Hero. If players succeed in acquiring new skills, they can try them out in Free Training mode as well, as long as the Hero they choose has it equipped.
The Art of the Grappling Hook
The Grappling Hook is essential for staying agile and on the move in Naraka: Bladepoint. It is used to reach great heights. Players can zip and zag around the map with this item. Mastering the use of this mobility tool is critical in Naraka: Bladepoint because it is a fast-paced Battle Royale. It’s the ideal weapon to use when fleeing or chasing down an opponent. The hook can also be used to grapple opponents; it’s essentially Scorpion’s “Get over here!” special move from Mortal Kombat. The user will be launched into the enemy where they have the chance to score a direct hit. If it lands, the hit causes the enemy to be knocked to the ground, making it the perfect time for the user to dish out a flurry of strikes.
Did we mention that the aforementioned item can also be used to locate enemies? Those looking for a fight can use the Grappling Hook’s targeting reticule, which turns red when hovering over an unfortunate sap about to be taken down. When the reticule is close to the enemy’s position, the hook also creates a red target above their head, making it a great way for players to track them down.
Naraka: Bladepoint may be difficult to get used to, especially for those who are used to other Battle Royale games. The melee-focused BR is fun and invigorating to play once players get past the learning curve. What it lacks in terms of easy familiarity, it makes up for in terms of unique gameplay. The combination of learning new indicators, items, and locations can be overwhelming, so hopefully this beginner’s guide will reduce the number of deaths (yikes!) that players will encounter when entering a match.