Last week, 343 Industries confirmed that Halo Infinite would still be released during the holiday season later this year, but without campaign co-op or the Forge. The decision to go ahead with the release rather than postpone it was not easy and the studio is acknowledging that following the positive response to the updated launch status.
Halo Infinite was supposed to be an Xbox Series X and S launch title, but the response to the first gameplay reveal prompted the team to take a step back and reconsider the game’s status. We believe that time was well spent, given the recent wave of reactions and the positive reception that the first Flight Test received. However, not everything is as the team would like it to be. Head of creative Joseph Staten stated in a recent development video that the studio considered pushing for another delay, but that due to the nature of live-service games, a delay was ultimately decided against.
“Yeah, I mean we talked about [delaying],” Staten said. “But where we landed was, you know, Halo Infinite is a live game. So it isn’t ever really ‘done.’ You know what I mean? It’s going to progress and evolve from season to season. We talk about launch being the beginning of that journey, but to have a beginning, you need to pick a moment and actually begin.”
He added, “So ultimately we decided, we’ve been working on this game for a really long time, our fans have been waiting for this game for a really long time. With the solo campaign and our first season of free-to-play multiplayer in really good shape for Holiday, we didn’t want to delay anymore. Let’s get started, and we’ll continue to evolve from there, season to season.”
The full development update video, which includes more plans for Halo Infinite and another look at what 343 has been working on, can be found at the top of the article. Check out our dedicated game hub to learn more about Halo Infinite and what fans can expect from its upcoming release later this year.