The Halo franchise has gone through many changes throughout the years, including changing the entire studio behind the game as well. With Halo Infinite on the horizon and the 20th anniversary for Halo: Combat Evolved coming up in November, Halo co-creator Marcus Lehto just shared a few of the weapons that never made it into the game. If you’re like us and enjoy seeing early prototypes and pitches for some of our favorite games, then these will suit your fancy just fine.
Many programmers associated with the Halo moniker have recently started sharing more about the franchise, particularly through the Halo Waypoint website, but Lehto chose to go all the way back to the initial Master Chief adventures and the concepts that never made it off the cutting room floor. Lehto released a couple of different weapons from an early 2000 build of the original Halo, as seen in the Twitter conversation below. Because one of the weapons is truly called the “microwave rifle,” we can understand where Jotunn from Destiny 2 originates (I say in a joking sense). Which, if you’ve ever played Destiny, especially against certain Crucible players, you’ll know, is pretty much what Jotunn is.
A first look at the canned Particle Beam Rifle (trying really hard not to make any references to Mass Effect here, people), a concussion rifle, and – my personal favorite — the Excavator are also presented. Take a look at the following:
I found these Covenant weapon prototypes in my old 2000 Halo PC build that you might like.
c concussion gun
c particle beam rifle
c microwave gun
— Marcus Lehto (@game_fabricator) July 8, 2021
Let’s be honest, that microwave gun would be severely nerfed inside a week. That would have been a hilarious addition to the game, I agree with Lehto. But, like with any form of entertainment or creativity, not every concept will make it into the final product. There are so many secrets that our most adored games have simply because of time and concepts that never made it off the proverbial page, whether it’s due to creative conflict, a necessity to cut down for a period, or the desire to keep a unified vision intact. That’s why dev drops like this are so intriguing: they allow the community to discover even more about the games that have meant the most to them, making those adventures gifts that keep on giving.