The Elder Scrolls Online was announced a week ago as the first game to feature Nvidia’s deep learning anti-aliasing. The technology is similar to Nvidia’s DLSS (also coming to The Elder Scrolls Online), but instead of improving performance, DLAA uses AI upscaling to improve image quality—reducing jagged edges while running at your native resolution, whereas DLSS runs games at a lower resolution and uses upscaling to hide it.
Both DLAA and DLSS are available on ESO’s public test server, and MxBenchmarkPC has some footage comparing them to standard temporal anti-aliasing. The video above was shot at maximum settings on a GeForce RTX 3080, with motion blur and depth of field turned off.
You’re not alone if you’re squinting at that footage and having trouble distinguishing between TAA and DLAA. Perhaps DLAA improves shadows slightly at the expense of fuzziness? When approaching the stairwell, the difference becomes even more noticeable. Start watching the video here to see how the moiré shimmer in TAA is absent in DLAA. Only you can decide whether that’s worth an 8% drop in framerate.
DLAA doesn’t seem to do much for ESO’s ghosting, and it’ll be more interesting to see what it looks like on games that aren’t an MMO from 2014 once support for it spreads.